Jan 28, 2008, 03:54 AM // 03:54
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#21
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Frost Gate Guardian
Join Date: Jan 2008
Guild: PNAS
Profession: W/Mo
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Quote:
Originally Posted by Shadowmere
despite being the last "mission" imperial sanctum was just a showdown with shiro. Shiro and only Shiro, unlike in Prophecies where the boss showdown was included in the "plot foiling" fight with the boss's minions. I admit they could have made it longer and more interesting by doing the "stages" kind of boss with shiro. get him to x% health and he moves to a new area and does something new and more deadly. Anet seems to be a fan of the one area slugfest showdowns though (look at Abbadon).
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just goes to show you that after proph, GW went downhill from there.
proph last mission was well thought out and deserving of the title "Last Mission"
it even had a twist.... Undead RURIK!!!! cant say the same bout faction or nf.
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Jan 28, 2008, 03:59 AM // 03:59
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#22
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by PinoyRurik
just goes to show you that after proph, GW went downhill from there.
proph last mission was well thought out and deserving of the title "Last Mission"
it even had a twist.... Undead RURIK!!!! cant say the same bout faction or nf.
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Added time limit makes things worse. Because of the time limit, Imperial Sanctum is a great nuissance.
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Jan 28, 2008, 04:06 AM // 04:06
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#23
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Quote:
Originally Posted by PinoyRurik
just goes to show you that after proph, GW went downhill from there.
proph last mission was well thought out and deserving of the title "Last Mission"
it even had a twist.... Undead RURIK!!!! cant say the same bout faction or nf.
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true, that was a good twist I did not see comming on my first playthrough.
Although in all honesty I really didn't like the prophecies story overall, jumped around too much for my liking, not to mention we just kind of forgot about the All-Powerful Plot Device of Orr at the end. If it actually tied up the plotholes it would've been amazing. good story, but I didn't like how our heroes seemed to leave every other threat to humanity unchecked after running into them for a bit. Bah! How did I start ranting?!?
anywho, I did really like one "twist" in Nightfall's story when we had to fight Shiro and Lich at the same time. That kinda built up the anticipation of fighting Abbadon imo (even though Abbadon himself was a bit of a letdown). I mean if this guy has the endgame bossess of the last two games working as his minions he must be pretty damn kick@$$.
Gah! Must Stop Ranting!
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Jan 28, 2008, 04:30 AM // 04:30
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#24
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Look. There is a very sane and logical reason both NF and Phrophecies missions are so short.
They made them short so that if you wanted to craft endgame armor, you could do so easily without having to rebeat a 45+ miniute long mission.
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Jan 28, 2008, 04:32 AM // 04:32
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#25
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by HawkofStorms
Look. There is a very sane and logical reason both NF and Phrophecies missions are so short.
They made them short so that if you wanted to craft endgame armor, you could do so easily without having to rebeat a 45+ miniute long mission.
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Factions*
What mission takes 45 minutes?
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Jan 28, 2008, 04:46 AM // 04:46
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#26
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by HawkofStorms
Look. There is a very sane and logical reason both NF and Phrophecies missions are so short.
They made them short so that if you wanted to craft endgame armor, you could do so easily without having to rebeat a 45+ miniute long mission.
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end game armour, trading in Amulets of the Mist, Books of Secrets or Droknar's Keys. This is the main reason why the last mission of the 3 most recent stories are rather short.
They could have easily tacted the Shiro fight onto the end of Raisu Palace the same way that you can consider the Lich fight is after defeating Undead Ruric. Similar with Abaddon and the Great Destroyer. Having that little break makes it easier to get to those end game areas and also allows you to change up skill bars for the final fight.
You can look at it another way, if there was Prophecies endgame armour and greens it's quite possible that the Lich fight himself could be just a seperate mission to make access to those areas not as time consuming.
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Jan 28, 2008, 04:54 AM // 04:54
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#27
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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...Or they could make the endgame area accessible at all times once you get to it the first time? I dunno, that might make sense.
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Jan 28, 2008, 05:13 AM // 05:13
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#28
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Ascalonian Squire
Join Date: Jan 2008
Guild: Silver Blades of Ascalon
Profession: W/
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Quote:
Originally Posted by Shadowmere
true, that was a good twist I did not see comming on my first playthrough.
Although in all honesty I really didn't like the prophecies story overall, jumped around too much for my liking, not to mention we just kind of forgot about the All-Powerful Plot Device of Orr at the end. If it actually tied up the plotholes it would've been amazing. good story, but I didn't like how our heroes seemed to leave every other threat to humanity unchecked after running into them for a bit. Bah! How did I start ranting?!?
anywho, I did really like one "twist" in Nightfall's story when we had to fight Shiro and Lich at the same time. That kinda built up the anticipation of fighting Abbadon imo (even though Abbadon himself was a bit of a letdown). I mean if this guy has the endgame bossess of the last two games working as his minions he must be pretty damn kick@$$.
Gah! Must Stop Ranting!
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Oh man, Prophecies story was all over the place.
OH NO, THE CHARR ARE INVADING. Bah, forget that, let's leave.
Why I would love to join the White Mantle.
Whoa, a Lich guy.
Wait, Shining Blades are the real good guys.
*forget about the Lich at this point*
TO THE DESERT!
BACK TO THE SNOW!
FIRE!
Hey, look a Lich. I wonder where I last saw him....
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Jan 28, 2008, 05:17 AM // 05:17
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#29
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Dark Paladin X
and chance of damage reduction.
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Or you could, you know, bring +10AL vs X shields, and have guaranteed reduction 100% of the time, from the most common types of damage (physical and elemental), provided you take a second to press F1-F5 or double-click.
Wasting an inscription slot on a "Luck of the Draw" is a terrible move.
__________________
Stay Breezy
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Jan 28, 2008, 05:27 AM // 05:27
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#30
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Atellier
And to top it all off, I bought a Shield of the Lion for 5 platinum right before doing the mission. Then I saw the Exalted Aegis and slapped myself.
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The Shield of the Lion can be dyed to look quite nice. It's not the best shield in the game, but it's far from the worst.
Everyone and his pet monkey has an Exalted Aegis, it's not particularly attractive and it's strangely resistant to dye.
You came out ahead.
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Jan 28, 2008, 05:36 AM // 05:36
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#31
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Ascalonian Squire
Join Date: Jan 2008
Guild: Silver Blades of Ascalon
Profession: W/
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I suppose you're right, but the last mission was still way too easy. Literally under 2 minutes? Wow.
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Jan 28, 2008, 05:40 AM // 05:40
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#32
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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ANet probably got tired of hearing complaints from players about epic failing late in Hell's Precipice and having to redo 30+ minutes of work to try to fix the problem.
The endings of Nightfall and EotN aren't THAT dissimilar. Harder, and slightly longer duration, but the end boss in EotN was easily soloed by a Monk at release.
EDIT: Hell's isn't hard, but it was somewhat more challenging when people didn't understand builds and only Prophecies skills were available.
Last edited by Martin Alvito; Jan 28, 2008 at 05:48 AM // 05:48..
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Jan 28, 2008, 05:42 AM // 05:42
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#33
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Ascalonian Squire
Join Date: Jan 2008
Guild: Silver Blades of Ascalon
Profession: W/
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But, but, but...I beat Hell's Precipice first try. >:
But yeah, I can imagine how many people complained about difficulty.
<3 Hard mode. Can't count how many times it has killed me now.
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Jan 28, 2008, 08:43 AM // 08:43
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#34
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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-5/20% is best for paragon since they use not too often position and enchanment. If there was a mod -2 while under effect of shout, chant etc etc...
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Jan 28, 2008, 09:28 AM // 09:28
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#35
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by PinoyRurik
hmm this mission..? sums up what i feel A.net did to faction : Rushed to make a game not even half decent as proph and to rob us $50 of our hard earn money.
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No. The focus of Factions was supposed to be PvP; the PvE of factions is short and on permanent fast forward because you're supposed to level up, complete it, and start bashing Kurzick/Luxon head.
This, in turn, was due to a lot of PvP'ers complaining that the PvE of prophecies was too slow and long.
And all of this, in turn, is probably why ANet intends to separate PvE and PvP in Guildwars2 - there's just no making everyone happy in one go.
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Jan 28, 2008, 10:12 AM // 10:12
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#36
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by Redvex
-5/20% is best for paragon since they use not too often position and enchanment. If there was a mod -2 while under effect of shout, chant etc etc...
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They're midliners, thus are vulnerable to casters, projectiles AND melee (talking PvE), so a -5 physical only 20% of the time is REALLY a waste of an inscription. +10 armor vs element, +10 vs slashing/piercing...
My paragon has 4 shields...2 for motivation 2 for command, one +10 vs fire for each, one +10 vs lightning, 1 +10 vs earth and I switch builds around according to the area, and the type of elemental damage encountered. Water doesn't bother me too much because it's rather rare in the areas I need to fight...but when I get to EoTN I'll probably get one of those to fight all the water eles in the norn areas.
On my warrior...it's always -2 when in stance or enchanted, depending on if I use a conjure or Dslash build, and i'm getting Sentinel's insigs for the +20 vs elemental damage, rather than my current knight's insigs.
I disliked the Factions storyline. There really wasn't much time to explain what was happening, and all the cutscenes were way too drawn out for my taste. Shiro was the bad guy, but in the cutscenes it showed him to be a good guy who was going to be betrayed, so he saved his own skin. I guess he should have let the emperor kill him, that's the "honorable" thing to do?
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Jan 28, 2008, 10:40 AM // 10:40
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#37
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Look at it this way :
Did you realy want to fight Shiro at the end of Raisu Palace ? That would've made for a longer final mission. But you'd get tons of people whining they got partywiped by Shiro. Be glad you get to fight him in a seperate, shorter mission.
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Jan 28, 2008, 11:40 AM // 11:40
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#38
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It's always the same in Guild Wars.
Penultimate mission annoying, final mission cheap.
Prophecies: Seals removing all energy, lava pits and a ton of mursaat that won't get pulled out of the fortress >> Puny titans that go in parties of 1..3, a Gr boss that can be pulled miles away from the titans and a Leech that almost kills himself if you gaze at him.
Factions: A lof of Shiro'ken and thier be a bit carefull or you'll kill yourself builds >> Shiro killing himself with spoil victor and pain inverter.
Nightfall: Shiro + the Lich trying to kill you while you try to capture the sanctuaries >> Kill abaddon in no time, just by removing conditions and a bit of heal and interruptions.
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Jan 28, 2008, 11:43 AM // 11:43
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#39
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Forge Runner
Join Date: Dec 2006
Profession: D/
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What is the point of the OP? Is the screenshot trying to prove how pro he is? I don't get it.
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